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Damage isn't persistent, but eventually you'll get your engine blown right out of your chest, retreat to the MechLab to rework your build, and then requeue to test your modifications.

The relationship you develop with your mechs is MWO's other great aspect. Without sounding like a complete sadist, watching these signs of pain erupt from your robotic enemies is brain-tingling. Sparks erupt from crippled legs, lasers blemish metal with molten heat, layers of armor peel away as paper-doll damage indicators turn from neutral to yellow to orange to red. Aesthetic customization, too, is crudely implemented, with paint colors and patterns organized as text lists rather than a visual palette.Īnd as you tally more matches, you notice the way that mechs' inherent durability makes MWO one of the few shooters where you can savor the gradual destruction of your opponent. Bizarrely, you can't compare stats side-by-side. Data on weapons and armor in this space are poorly presented, with key stats like heat efficiency displayed in a way that's alienating to newcomers. The MechLab, the garage where mechs are bought and modified, doesn't display fullscreen. More fundamentally, the presentation of customization (a core MechWarrior tenet) hasn't received the attention it deserves. MWO's in-game command map is a vestigial feature that's clumsy to operate while under fire, and it remains practically ignored by players. "I love how much marksmanship MWO demands despite the size and generally lumbering speed of the titans you're piloting."īut Piranha's focus on perfecting MWO's combat before fleshing out other features has a drawback: even after emerging from beta, some aesthetic and secondary elements of the game like menus and UI remain rough.
