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All of a sudden, your handler Diana is nowhere to be seen, and two of Hitman's defining systems, Planning and Mission Stories, are robbed from 47 without warning. Hitman 3 sticks to that narrative ' cordon sanitaire' for its first two missions, but then the trilogy's arch-antagonist, Providence, gets the upper hand in Agent 47's efforts to take them down. They are designed as airtight vignettes of sorts, able to be enjoyed on their own without having to worry about the events leading up to them, hence the episodic structure. Sure, there's an overarching narrative conveyed through a steady drop of cutscenes, but that narrative never really spills over into IO's sandboxes. More than just a mini Monster Hunter, Little Devil Inside leads a new wave of PS5 indiesĢ016's Hitman and its sequel, Hitman 2, maintain a strict separation between plot and play, where the former rarely impedes on the moment-to-moment rhythms or structure of the latter.
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