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Fallout 1 companion mod
Fallout 1 companion mod





fallout 1 companion mod fallout 1 companion mod

They may also leave the player character instead of speaking to them.

  • If the player character murders an innocent, their affinity with their current companion will drop by 10% and will trigger dialogue with the player character expressing anger and warning them to never do it again.
  • If the Sole Survivor fires a weapon in a settlement, any companions present in that settlement will often become annoyed and make backbiting comments on how that is best saved for another time.
  • Piper, Cait, Preston, Macready, Old Longfellow and Porter Gage though being human are naturally immune to radiation but they will still take radiation damage from a gamma gun and radium rifle when used by enemies.
  • Some companions lose their essential status upon reaching the lowest level of affinity and leaving the player character.
  • They do, however, remain protected like other settlers and cannot be killed by NPC attacks (only by the player or their active companion or related action)
  • Some companions lose their essential status when dismissed.
  • If they're not healed within a set period of time, or when the player travels beyond a certain distance, they will leave and return to their last used home base.

    fallout 1 companion mod fallout 1 companion mod

  • If one is playing in Survival mode, the companion must be healed when incapacitated, even after combat.
  • If incapacitated, they will automatically heal after combat ends.
  • Unlike Fallout 3, companions are marked as "essential" when acting as active companions, meaning they cannot be killed.
  • The game has a number of temporary companions that will only be available during certain quests. In the slides ahead, we cover all the best Fallout 4 pet mods currently available that expand out your options for Dogmeat, or even let you recruit a wide range of pets, from mirelurks to death claws! Unfortunately, most of these aren't available for console, but where they can be found we've included links for the Xbox One/PS4 versions.Steal Owned Items (may upgrade to Hack or Lockpick) If you don't want to wait for those paid entries to show up, the amazing Fallout 4 mod community already has you covered (as usual). It isn't entirely clear yet what that means, but it's a good bet that we can expect a bunch of pet options to arrive in the Creation Club soon. Fallout 1.22 (listed as Fallout 1.10 on PS4) offered up a curious entry in the patch notes, indicating that " pet support" is now being implemented. Oh, Fallout 4, why can't we ever seem to quit you? Here we are, closing in on three years since launch - and more than two since the last official story DLC landed - but all those fabulous mods keep us returning to the Commonwealth wasteland again and again.īethesda knows what's up, as the patches for this aging game keep on coming.







    Fallout 1 companion mod